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Dec 26, 2024
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2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]
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GAME 490 - Capstone Seminar in Game Studies and eSports Credit(s): 3 GAME CAPSTONE SEMINAR Component: Lecture This Capstone Seminar focuses on the multifaceted process of video game development, distribution and reception. Each week’s discussion will focus on one facet of a typical game development workflow (i.e., Writing, Programming, Sound), or a specific aspect of game reception (i.e., Game Analysis, eSports, Community Outreach). Likewise, the course highlights the fundamental role of diversity and inclusion for understanding game culture and the game industry, examining the intersections of gender, race, sexual identity and nationality on video game production and consumption. Ultimately, this Capstone Seminar will give GAME majors the interdisciplinary tools to understand the many steps involved in game development, as well as the many perspectives that inform the reception of video games by critics and audiences. It will also provide the structure to allow senior GAME majors to complete a final Capstone Project, as the culmination to their studies in the major. Repeatable for Credit: N Allowed Units: 3 Multiple Term Enrollment: N Grading Basis: Student Option RESTRICTIONS: For senior-level GAME majors and students with advisor approval only Capstone: Appropriately Defined Classroom Course Course Typically Offered: Fall and Spring General Education Objectives: GE1A: Read Critically GE1B: Analyze Arguments and Information GE1C: Engage in Constructive Ideation GE2A: Communicate Effectively in Writing GE2B: Communicate Orally GE2C: Communicate Through Creative Expression GE3A: Work Collaboratively Across Cultures GE3B: Work Independently Across Cultures GE4: Critically Evaluate Ethical Implications GE5B: Reason Computationally
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